HitDistance
: float |
The distance between the origin of the ray to the hit position.
Signature
float FMRUKHit::HitDistance |
HitNormal
: FVector |
The normal of the surface that was hit.
Signature
FVector FMRUKHit::HitNormal |
HitPosition
: FVector |
The position where the raycast hit.
Signature
FVector FMRUKHit::HitPosition |