OnComplete
: FOnComplete |
Event that gets fired after all scene data has been loaded.
Signature
FOnComplete UMRUKSceneData::OnComplete |
RoomsData
: TArray< TObjectPtr< UMRUKRoomData > > |
Signature
TArray<TObjectPtr<UMRUKRoomData> > UMRUKSceneData::RoomsData |
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam
()
|
Signature
UMRUKSceneData::DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnComplete, bool, Success) Parameters FOnCompleteboolSuccess |
LoadFromDevice
()
|
Signature
void UMRUKSceneData::LoadFromDevice() Returns void |
LoadFromJson
(
Json
)
|
Signature
void UMRUKSceneData::LoadFromJson(const FString &Json) Parameters Json: const FString &Returns void |