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Unreal v69 Reference Guide
Unreal v69 Reference Guide
Unity
Select your SDK
Overview
AMRUKAnchor
AMRUKAnchorActorSpawner
AMRUKDistanceMapGenerator
AMRUKGuardian
AMRUKGuardianSpawner
AMRUKLightDispatcher
AMRUKLocalizer
AMRUKRoom
AMRUtilityKitPositionGenerator
AOculusXRSceneActor
DiscoveryUuidWrapper
EOculusXRAnchorResult
FLutTextureData
FMRUKAnchorWithPlaneUVs
FMRUKHit
FMRUKLabelFilter
FMRUKLabels
FMRUKModule
FMRUKOutline
FMRUKPlaneUV
FMRUKRandomSpawnSettings
FMRUKSpawnActor
FMRUKSpawnGroup
FMRUKTexCoordModes
FOculusXRAnchorEventDelegates
FOculusXRAnchorLocationFlags
FOculusXRAnchorsDiscoverResult
FOculusXRAnimCurveMapping
FOculusXRBodyJoint
FOculusXRBodySkeleton
FOculusXRBodySkeletonBone
FOculusXRBodySkeletonState
FOculusXRBodyState
FOculusXRBoneCorrection
FOculusXRBoneCorrectionSet
FOculusXRCapsuleCollider
FOculusXREyeGazeState
FOculusXREyeGazesState
FOculusXREyeTrackingData
FOculusXRFaceExpressionModifier
FOculusXRFaceState
FOculusXRHapticsDesc
FOculusXRMorphTargetsController
FOculusXRPersistentPassthroughParameters
FOculusXRRoomLayout
FOculusXRSceneEventDelegates
FOculusXRSpaceDiscoveryInfo
FOculusXRSpaceQueryFilterValues
FOculusXRSpaceQueryInfo
FOculusXRSpaceQueryResult
FOculusXRSpawnedSceneAnchorProperties
FOculusXRUInt64
FOculusXRUUID
IOculusXRAnchorsModule
IOculusXRAnchorsModule.h
IOculusXRInputModule
IOculusXRInputModule.h
IOculusXRMovementModule
IOculusXRMovementModule.h
IOculusXRPassthroughModule
IOculusXRPassthroughModule.h
IOculusXRSceneModule
IOculusXRSceneModule.h
MRUKTelemetry
MRUtilityKit.h
MRUtilityKitAnchor.h
MRUtilityKitAnchorActorSpawner.h
MRUtilityKitBPLibrary.h
MRUtilityKitBlobShadowComponent.h
MRUtilityKitData.h
MRUtilityKitDebugComponent.h
MRUtilityKitDistanceMapGenerator.h
MRUtilityKitGeometry.h
MRUtilityKitGridSliceResizer.h
MRUtilityKitGuardian.h
MRUtilityKitGuardianSpawner.h
MRUtilityKitLightDispatcher.h
MRUtilityKitPositionGenerator.h
MRUtilityKitRoom.h
MRUtilityKitSeatsComponent.h
MRUtilityKitSerializationHelpers.h
MRUtilityKitSubsystem.h
OculusXRAnchorBPFunctionLibrary.h
OculusXRAnchorComponent.h
OculusXRAnchorComponents.h
OculusXRAnchorDelegates.h
OculusXRAnchorLatentActions.h
OculusXRAnchorTypes.h
OculusXRAnchors
OculusXRAnchors
FOculusXRAnchors
OculusXRAnchors.h
OculusXRBodyTrackingComponent.h
OculusXRControllerComponent.h
OculusXREyeTrackingComponent.h
OculusXRFaceTrackingComponent.h
OculusXRHandComponent.h
OculusXRInputFunctionLibrary.h
OculusXRLiveLinkRetargetBodyAsset.h
OculusXRLiveLinkRetargetFaceAsset.h
OculusXRMorphTargetsController.h
OculusXRMovement
OculusXRMovement.h
OculusXRMovementFunctionLibrary.h
OculusXRMovementTypes.h
OculusXRPassthroughColorLut.h
OculusXRPassthroughLayerComponent.h
OculusXRPassthroughSubsystem.h
OculusXRPersistentPassthroughInstance.h
OculusXRRoomLayoutManagerComponent.h
OculusXRScene
OculusXRScene
FOculusXRScene
OculusXRScene.h
OculusXRSceneActor.h
OculusXRSceneAnchorComponent.h
OculusXRSceneDelegates.h
OculusXRSceneEventDelegates.h
OculusXRSceneFunctionLibrary.h
OculusXRSceneGlobalMeshComponent.h
OculusXRSceneSubsystem.h
OculusXRSceneTypes.h
OculusXRSpatialAnchorComponent.h
OculusXRUtility
TStructOpsTypeTraits< FOculusXRUInt64 >
TStructOpsTypeTraits< FOculusXRUUID >
UMRUKAnchorData
UMRUKBPLibrary
UMRUKBlobShadowComponent
UMRUKDebugComponent
UMRUKGridSliceResizerComponent
UMRUKLoadFromDevice
UMRUKRoomData
UMRUKSceneData
UMRUKSeatsComponent
UMRUKSettings
UMRUKSubsystem
UOculusXRAnchorBPFunctionLibrary
UOculusXRAnchorComponent
UOculusXRAnchorLaunchCaptureFlow
UOculusXRAsyncAction_CreateSpatialAnchor
UOculusXRAsyncAction_DiscoverAnchors
UOculusXRAsyncAction_EraseAnchor
UOculusXRAsyncAction_EraseAnchors
UOculusXRAsyncAction_GetSharedAnchors
UOculusXRAsyncAction_QueryAnchors
UOculusXRAsyncAction_SaveAnchor
UOculusXRAsyncAction_SaveAnchorList
UOculusXRAsyncAction_SaveAnchors
UOculusXRAsyncAction_SetAnchorComponentStatus
UOculusXRAsyncAction_SetComponentStatus
UOculusXRAsyncAction_ShareAnchors
UOculusXRBaseAnchorComponent
UOculusXRBodyTrackingComponent
UOculusXRControllerComponent
UOculusXREyeTrackingComponent
UOculusXRFaceTrackingComponent
UOculusXRHandComponent
UOculusXRInputFunctionLibrary
UOculusXRLiveLinkRetargetBodyAsset
UOculusXRLiveLinkRetargetFaceAsset
UOculusXRLocatableAnchorComponent
UOculusXRMovementFunctionLibrary
UOculusXRPassthroughColorLut
UOculusXRPassthroughLayerBase
UOculusXRPassthroughLayerComponent
UOculusXRPassthroughSubsystem
UOculusXRPersistentPassthroughInstance
UOculusXRPlaneAnchorComponent
UOculusXRRoomLayoutAnchorComponent
UOculusXRRoomLayoutManagerComponent
UOculusXRSceneAnchorComponent
UOculusXRSceneEventDelegates
UOculusXRSceneFunctionLibrary
UOculusXRSceneGlobalMeshComponent
UOculusXRSceneSubsystem
UOculusXRSemanticClassificationAnchorComponent
UOculusXRSharableAnchorComponent
UOculusXRSpaceContainerAnchorComponent
UOculusXRSpaceDiscoveryComponentsFilter
UOculusXRSpaceDiscoveryFilterBase
UOculusXRSpaceDiscoveryIdsFilter
UOculusXRSpatialAnchorComponent
UOculusXRStereoLayerShapeReconstructed
UOculusXRStereoLayerShapeUserDefined
UOculusXRStorableAnchorComponent
UOculusXRTriangleMeshAnchorComponent
UOculusXRVolumeAnchorComponent
XRSpaceFlags
ovrpSpaceDiscoveryFilterComponentsDelete
ovrpSpaceDiscoveryFilterIdsDelete
Code samples
Downloads
Release notes
FOculusXRAnchors Struct
Member Functions
void
Initialize
( )
void
Teardown
( )
Static Member Functions
static
FOculusXRAnchors
*
GetInstance
( )
static bool
CreateSpatialAnchor
( const FTransform & InTransform,
AActor * TargetActor,
const FOculusXRSpatialAnchorCreateDelegate & ResultCallback,
EOculusXRAnchorResult::Type
& OutResult )
static bool
EraseAnchor
(
UOculusXRAnchorComponent
* Anchor,
const FOculusXRAnchorEraseDelegate & ResultCallback,
EOculusXRAnchorResult::Type
& OutResult )
static bool
DestroyAnchor
( uint64 AnchorHandle,
EOculusXRAnchorResult::Type
& OutResult )
static bool
SetAnchorComponentStatus
(
UOculusXRAnchorComponent
* Anchor,
EOculusXRSpaceComponentType
SpaceComponentType,
bool Enable,
float Timeout,
const FOculusXRAnchorSetComponentStatusDelegate & ResultCallback,
EOculusXRAnchorResult::Type
& OutResult )
static bool
GetAnchorComponentStatus
(
UOculusXRAnchorComponent
* Anchor,
EOculusXRSpaceComponentType
SpaceComponentType,
bool & OutEnabled,
bool & OutChangePending,
EOculusXRAnchorResult::Type
& OutResult )
static bool
GetAnchorSupportedComponents
(
UOculusXRAnchorComponent
* Anchor,
TArray<
EOculusXRSpaceComponentType
> & OutSupportedComponents,
EOculusXRAnchorResult::Type
& OutResult )
static bool
SetComponentStatus
( uint64 Space,
EOculusXRSpaceComponentType
SpaceComponentType,
bool Enable,
float Timeout,
const FOculusXRAnchorSetComponentStatusDelegate & ResultCallback,
EOculusXRAnchorResult::Type
& OutResult )
static bool
GetComponentStatus
( uint64 AnchorHandle,
EOculusXRSpaceComponentType
SpaceComponentType,
bool & OutEnabled,
bool & OutChangePending,
EOculusXRAnchorResult::Type
& OutResult )
static bool
GetSupportedComponents
( uint64 AnchorHandle,
TArray<
EOculusXRSpaceComponentType
> & OutSupportedComponents,