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FMRUKHit Struct

Fields

HitDistance : float
The distance between the origin of the ray to the hit position.
Signature
float FMRUKHit::HitDistance
HitNormal : FVector
The normal of the surface that was hit.
Signature
FVector FMRUKHit::HitNormal
HitPosition : FVector
The position where the raycast hit.
Signature
FVector FMRUKHit::HitPosition