API reference
API reference
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MRUtilityKitRoom.h File

Enumeration Types

Enumeration EMRUKSpawnLocation

UMETA
=(DisplayName = "Floating")
UMETA
=(DisplayName = "Any surface")
UMETA
=(DisplayName = "Vertical surfaces")
UMETA
=(DisplayName = "On top of surfaces")
UMETA
=(DisplayName = "Hanging down")

Enumeration EMRUKBoxSide

XPos
No description available
XNeg
No description available
YPos
No description available
YNeg
No description available
ZPos
No description available
ZNeg
No description available

Enumeration EMRUKRoomFilter

None
No description available
CurrentRoomOnly
No description available
AllRooms
No description available

Enumeration EMRUKPositioningMethod

Method to use when determining the position and rotation for the best pose.
Center
Center the object on the surface.
Edge
Snap the object to edge which is closest to the user.
Default
Use the location where the ray hit the object as the location. The rotation is dependent on the objects shape. For example for walls the hit normal from the raycast will be used. For floors the rotation will be towards the user and for volumes that got hit on the top the rotation will be towards the longest edge that is nearest to the player.
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