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UOculusXRStereoLayerShapeUserDefined Class

Member Functions

AddGeometry ( MeshName , PassthroughMesh , Transform , bUpdateTransform )
Signature
void UOculusXRStereoLayerShapeUserDefined::AddGeometry(const FString &MeshName, OculusXRHMD::FOculusPassthroughMeshRef PassthroughMesh, FTransform Transform, bool bUpdateTransform)
Parameters
MeshName: const FString &
PassthroughMesh: OculusXRHMD::FOculusPassthroughMeshRef
Transform: FTransform
bUpdateTransform: bool
Returns
void
ApplyShape ( LayerDesc )
Signature
virtual void UOculusXRStereoLayerShapeUserDefined::ApplyShape(IStereoLayers::FLayerDesc &LayerDesc) override
Parameters
LayerDesc: IStereoLayers::FLayerDesc &
Returns
void
GetUserGeometryList ()
Signature
TArray< FUserDefinedGeometryDesc > & UOculusXRStereoLayerShapeUserDefined::GetUserGeometryList()
Returns
TArray< FUserDefinedGeometryDesc > &
RemoveGeometry ( MeshName )
Signature
void UOculusXRStereoLayerShapeUserDefined::RemoveGeometry(const FString &MeshName)
Parameters
MeshName: const FString &
Returns
void