AddGeometry
(
MeshName
, PassthroughMesh
, Transform
, bUpdateTransform
)
|
Signature
void UOculusXRStereoLayerShapeUserDefined::AddGeometry(const FString &MeshName, OculusXRHMD::FOculusPassthroughMeshRef PassthroughMesh, FTransform Transform, bool bUpdateTransform) Parameters MeshName: const FString &PassthroughMesh: OculusXRHMD::FOculusPassthroughMeshRefTransform: FTransformbUpdateTransform: boolReturns void |
ApplyShape
(
LayerDesc
)
|
Signature
virtual void UOculusXRStereoLayerShapeUserDefined::ApplyShape(IStereoLayers::FLayerDesc &LayerDesc) override Parameters LayerDesc: IStereoLayers::FLayerDesc &Returns void |
GetUserGeometryList
()
|
Signature
TArray< FUserDefinedGeometryDesc > & UOculusXRStereoLayerShapeUserDefined::GetUserGeometryList() Returns TArray< FUserDefinedGeometryDesc > & |
RemoveGeometry
(
MeshName
)
|
Signature
void UOculusXRStereoLayerShapeUserDefined::RemoveGeometry(const FString &MeshName) Parameters MeshName: const FString &Returns void |