AnchorHandleToString
(
Value
)
|
Signature
static FString UOculusXRAnchorBPFunctionLibrary::AnchorHandleToString(const FOculusXRUInt64 Value) Parameters Value: const FOculusXRUInt64Returns FString |
AnchorUUIDToString
(
Value
)
|
Signature
static FString UOculusXRAnchorBPFunctionLibrary::AnchorUUIDToString(const FOculusXRUUID &Value) Parameters Value: const FOculusXRUUID &Returns FString |
GetAnchorComponent
(
QueryResult
, ComponentType
, Outer
)
|
Signature
static const UOculusXRBaseAnchorComponent * UOculusXRAnchorBPFunctionLibrary::GetAnchorComponent(const FOculusXRSpaceQueryResult &QueryResult, EOculusXRSpaceComponentType ComponentType, UObject *Outer) Parameters QueryResult: const FOculusXRSpaceQueryResult &ComponentType: EOculusXRSpaceComponentTypeOuter: UObject *Returns const UOculusXRBaseAnchorComponent * |
GetAnchorComponentStatus
(
TargetActor
, ComponentType
, bIsEnabled
)
|
Signature
static bool UOculusXRAnchorBPFunctionLibrary::GetAnchorComponentStatus(AActor *TargetActor, EOculusXRSpaceComponentType ComponentType, bool &bIsEnabled) Parameters Returns bool |
GetAnchorTransformByHandle
(
Handle
, OutTransform
)
|
Signature
static bool UOculusXRAnchorBPFunctionLibrary::GetAnchorTransformByHandle(const FOculusXRUInt64 &Handle, FTransform &OutTransform) Parameters Handle: const FOculusXRUInt64 &OutTransform: FTransform &Returns bool |
GetRoomLayout
(
Space
, RoomLayoutOut
, MaxWallsCapacity
)
|
Signature
static bool UOculusXRAnchorBPFunctionLibrary::GetRoomLayout(FOculusXRUInt64 Space, FOculusXRRoomLayout &RoomLayoutOut, int32 MaxWallsCapacity=64) Parameters Returns bool |
IsAnchorResultSuccess
(
result
)
|
Signature
static bool UOculusXRAnchorBPFunctionLibrary::IsAnchorResultSuccess(EOculusXRAnchorResult::Type result) Parameters result: EOculusXRAnchorResult::TypeReturns bool |
IsEqual_FOculusXRUInt64
(
Left
, Right
)
|
Signature
static bool UOculusXRAnchorBPFunctionLibrary::IsEqual_FOculusXRUInt64(const FOculusXRUInt64 Left, const FOculusXRUInt64 Right) Parameters Left: const FOculusXRUInt64Right: const FOculusXRUInt64Returns bool |
IsEqual_FOculusXRUUID
(
Left
, Right
)
|
Signature
static bool UOculusXRAnchorBPFunctionLibrary::IsEqual_FOculusXRUUID(const FOculusXRUUID &Left, const FOculusXRUUID &Right) Parameters Left: const FOculusXRUUID &Right: const FOculusXRUUID &Returns bool |
SpawnActorWithAnchorHandle
(
WorldContextObject
, Handle
, UUID
, AnchorLocation
, ActorClass
, Owner
, Instigator
, CollisionHandlingMethod
)
|
Signature
static AActor * UOculusXRAnchorBPFunctionLibrary::SpawnActorWithAnchorHandle(UObject *WorldContextObject, FOculusXRUInt64 Handle, FOculusXRUUID UUID, EOculusXRSpaceStorageLocation AnchorLocation, UClass *ActorClass, AActor *Owner, APawn *Instigator, ESpawnActorCollisionHandlingMethod CollisionHandlingMethod) Parameters WorldContextObject: UObject *Handle: FOculusXRUInt64UUID: FOculusXRUUIDAnchorLocation: EOculusXRSpaceStorageLocationActorClass: UClass *Owner: AActor *Instigator: APawn *CollisionHandlingMethod: ESpawnActorCollisionHandlingMethodReturns AActor * |
SpawnActorWithAnchorQueryResults
(
WorldContextObject
, QueryResult
, ActorClass
, Owner
, Instigator
, CollisionHandlingMethod
)
|
Signature
static AActor * UOculusXRAnchorBPFunctionLibrary::SpawnActorWithAnchorQueryResults(UObject *WorldContextObject, const FOculusXRSpaceQueryResult &QueryResult, UClass *ActorClass, AActor *Owner, APawn *Instigator, ESpawnActorCollisionHandlingMethod CollisionHandlingMethod) Parameters WorldContextObject: UObject *QueryResult: const FOculusXRSpaceQueryResult &ActorClass: UClass *Owner: AActor *Instigator: APawn *CollisionHandlingMethod: ESpawnActorCollisionHandlingMethodReturns AActor * |
StringToAnchorUUID
(
Value
)
|
Signature
static FOculusXRUUID UOculusXRAnchorBPFunctionLibrary::StringToAnchorUUID(const FString &Value) Parameters Value: const FString &Returns FOculusXRUUID |
TryGetAnchorTransformByHandle
(
Handle
, OutTransform
, OutLocationFlags
)
|
Signature
static bool UOculusXRAnchorBPFunctionLibrary::TryGetAnchorTransformByHandle(const FOculusXRUInt64 &Handle, FTransform &OutTransform, FOculusXRAnchorLocationFlags &OutLocationFlags) Parameters Handle: const FOculusXRUInt64 &OutTransform: FTransform &OutLocationFlags: FOculusXRAnchorLocationFlags &Returns bool |