ProceduralMeshThe procedural mesh component that should be used to store the generated mesh.
PlaneUVAdjustmentsScale and offset to apply to the UV texture coordinates. If more than one is specified then multiple UV texture coordinates are created (up to 4) and adjustments applied to each. This can be left empty in which case a single set of UV texture coordinates are created in the range 0 to 1 for the plane.
CutHoleLabelsLabels for which the generated mesh should have holes. Only works with planes.
GenerateCollisionWhether to generate collision geometry or not
OffsetA offset to make the procedural mesh slightly bigger or smaller than the anchors volume/plane.