UOculusXRControllerComponent Class
Extends UStaticMeshComponent
The skeleton that will be loaded
bool RenderWhenUsingControllerDrivenHands[Get]
Should this controller be rendered when using controller driven hand poses
UOculusXRControllerComponent ( )
virtual void BeginPlay ( )
virtual void TickComponent ( float DeltaTime,
enum ELevelTick TickType,
FActorComponentTickFunction * ThisTickFunction )