BodyTrackingMode[Get] | |
TMap< EOculusXRBoneID, FName > | BoneNames[Get] |
float | ConfidenceThreshold[Get] |
void | BeginPlay ( ) |
void | EndPlay ( const EEndPlayReason::Type EndPlayReason ) |
void | TickComponent ( float DeltaTime, enum ELevelTick TickType, FActorComponentTickFunction * ThisTickFunction ) |
void |
EOculusXRBodyTrackingMode UOculusXRBodyTrackingComponent::BodyTrackingMode |
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How are the results of body tracking applied to the mesh. |
TMap<EOculusXRBoneID, FName> UOculusXRBodyTrackingComponent::BoneNames |
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The bone name associated with each bone ID. |
float UOculusXRBodyTrackingComponent::ConfidenceThreshold |
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Do not apply body state to bones if confidence is lower than this value. Confidence is in range [0,1]. |
UOculusXRBodyTrackingComponent::UOculusXRBodyTrackingComponent ( ) |
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No description available.
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virtual void UOculusXRBodyTrackingComponent::BeginPlay ( ) |
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No description available.
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virtual void UOculusXRBodyTrackingComponent::EndPlay ( const EEndPlayReason::Type EndPlayReason ) |
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No description available.
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virtual void UOculusXRBodyTrackingComponent::TickComponent ( float DeltaTime, enum ELevelTick TickType, FActorComponentTickFunction * ThisTickFunction ) |
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No description available.
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void UOculusXRBodyTrackingComponent::ResetAllBoneTransforms ( ) |
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Restore all bones to their initial transforms |