UOculusXRAsyncAction_CreateSpatialAnchor Class
Extends UBlueprintAsyncActionBase
FOculusXR_LatentAction_CreateSpatialAnchor_Success Success[Get]
FOculusXR_LatentAction_CreateSpatialAnchor_Failure Failure[Get]
AActor * TargetActor[Get]
FTransform AnchorTransform[Get]
virtual void Activate ( )