Why Meta Quest?
Design
Develop
API references
Distribute
Blog
Support
Login
Unreal v68 Reference Guide
Unreal v68 Reference Guide
Unity
Select your SDK
Overview
AMRUKAnchor
AMRUKAnchor
TriangulatedMeshCache
AMRUKAnchorActorSpawner
AMRUKDistanceMapGenerator
AMRUKGuardian
AMRUKGuardianSpawner
AMRUKLightDispatcher
AMRUKLocalizer
AMRUKRoom
AMRUKRoom
Surface
AMRUtilityKitPositionGenerator
AOculusXRSceneActor
DiscoveryUuidWrapper
EOculusXRAnchorResult
FLutTextureData
FMRUKAnchorWithPlaneUVs
FMRUKHit
FMRUKLabelFilter
FMRUKLabels
FMRUKModule
FMRUKOutline
FMRUKPlaneUV
FMRUKRandomSpawnSettings
FMRUKSpawnActor
FMRUKSpawnGroup
FMRUKTexCoordModes
FOculusXRAnchorEventDelegates
FOculusXRAnchorLocationFlags
FOculusXRAnchorsDiscoverResult
FOculusXRAnimCurveMapping
FOculusXRBodyJoint
FOculusXRBodySkeleton
FOculusXRBodySkeletonBone
FOculusXRBodySkeletonState
FOculusXRBodyState
FOculusXRBoneCorrection
FOculusXRBoneCorrectionSet
FOculusXRCapsuleCollider
FOculusXREyeGazeState
FOculusXREyeGazesState
FOculusXREyeTrackingData
FOculusXRFaceExpressionModifier
FOculusXRFaceState
FOculusXRHapticsDesc
FOculusXRMorphTargetsController
FOculusXRPersistentPassthroughParameters
FOculusXRRoomLayout
FOculusXRSceneEventDelegates
FOculusXRSpaceDiscoveryInfo
FOculusXRSpaceQueryFilterValues
FOculusXRSpaceQueryInfo
FOculusXRSpaceQueryResult
FOculusXRSpawnedSceneAnchorProperties
FOculusXRUInt64
FOculusXRUUID
FSceneTypesPlaceholder
IOculusXRAnchorsModule
IOculusXRAnchorsModule.h
IOculusXRInputModule
IOculusXRInputModule.h
IOculusXRMovementModule
IOculusXRMovementModule.h
IOculusXRPassthroughModule
IOculusXRPassthroughModule.h
IOculusXRSceneModule
IOculusXRSceneModule.h
MRUKTelemetry
MRUtilityKit.h
MRUtilityKitAnchor.h
MRUtilityKitAnchorActorSpawner.h
MRUtilityKitBPLibrary.h
MRUtilityKitBlobShadowComponent.h
MRUtilityKitData.h
MRUtilityKitDebugComponent.h
MRUtilityKitDistanceMapGenerator.h
MRUtilityKitGeometry.h
MRUtilityKitGridSliceResizer.h
MRUtilityKitGuardian.h
MRUtilityKitGuardianSpawner.h
MRUtilityKitLightDispatcher.h
MRUtilityKitPositionGenerator.h
MRUtilityKitRoom.h
MRUtilityKitSeatsComponent.h
MRUtilityKitSerializationHelpers.h
MRUtilityKitSubsystem.h
MRUtilityKitTelemetry.h
OculusXRAnchorBPFunctionLibrary.h
OculusXRAnchorComponent.h
OculusXRAnchorComponents.h
OculusXRAnchorDelegates.h
OculusXRAnchorLatentActions.h
OculusXRAnchorTypes.h
OculusXRAnchors
OculusXRAnchors
FOculusXRAnchors
FOculusXRAnchors
AnchorDiscoveryBinding
AnchorQueryBinding
CreateAnchorBinding
EraseAnchorBinding
EraseAnchorsBinding
GetSharedAnchorsBinding
SaveAnchorBinding
SaveAnchorListBinding
SaveAnchorsBinding
SetComponentStatusBinding
ShareAnchorsBinding
OculusXRAnchors.h
OculusXRBodyTrackingComponent.h
OculusXRControllerComponent.h
OculusXREyeTrackingComponent.h
OculusXRFaceTrackingComponent.h
OculusXRHandComponent.h
OculusXRInputFunctionLibrary.h
OculusXRLiveLinkRetargetBodyAsset.h
OculusXRLiveLinkRetargetFaceAsset.h
OculusXRMorphTargetsController.h
OculusXRMovement
OculusXRMovement.h
OculusXRMovementFunctionLibrary.h
OculusXRMovementHelpers.h
OculusXRMovementTypes.h
OculusXRPassthroughColorLut.h
OculusXRPassthroughLayerComponent.h
OculusXRPassthroughSubsystem.h
OculusXRPersistentPassthroughInstance.h
OculusXRRoomLayoutManagerComponent.h
OculusXRScene
OculusXRScene
FOculusXRScene
OculusXRScene.h
OculusXRSceneActor.h
OculusXRSceneAnchorComponent.h
OculusXRSceneDelegates.h
OculusXRSceneEventDelegates.h
OculusXRSceneFunctionLibrary.h
OculusXRSceneGlobalMeshComponent.h
OculusXRSceneSubsystem.h
OculusXRSceneTypes.h
OculusXRSpatialAnchorComponent.h
OculusXRUtility
TStructOpsTypeTraits< FOculusXRUInt64 >
TStructOpsTypeTraits< FOculusXRUUID >
UMRUKAnchorData
UMRUKBPLibrary
UMRUKBlobShadowComponent
UMRUKDebugComponent
UMRUKGridSliceResizerComponent
UMRUKLoadFromDevice
UMRUKRoomData
UMRUKSceneData
UMRUKSeatsComponent
UMRUKSettings
UMRUKSubsystem
UOculusXRAnchorBPFunctionLibrary
UOculusXRAnchorComponent
UOculusXRAnchorLaunchCaptureFlow
UOculusXRAsyncAction_CreateSpatialAnchor
UOculusXRAsyncAction_DiscoverAnchors
UOculusXRAsyncAction_EraseAnchor
UOculusXRAsyncAction_EraseAnchors
UOculusXRAsyncAction_GetSharedAnchors
UOculusXRAsyncAction_QueryAnchors
UOculusXRAsyncAction_SaveAnchor
UOculusXRAsyncAction_SaveAnchorList
UOculusXRAsyncAction_SaveAnchors
UOculusXRAsyncAction_SetAnchorComponentStatus
UOculusXRAsyncAction_SetComponentStatus
UOculusXRAsyncAction_ShareAnchors
UOculusXRBaseAnchorComponent
UOculusXRBodyTrackingComponent
UOculusXRControllerComponent
UOculusXREyeTrackingComponent
UOculusXRFaceTrackingComponent
UOculusXRHandComponent
UOculusXRInputFunctionLibrary
UOculusXRLiveLinkRetargetBodyAsset
UOculusXRLiveLinkRetargetFaceAsset
UOculusXRLocatableAnchorComponent
UOculusXRMovementFunctionLibrary
UOculusXRPassthroughColorLut
UOculusXRPassthroughLayerBase
UOculusXRPassthroughLayerComponent
UOculusXRPassthroughSubsystem
UOculusXRPersistentPassthroughInstance
UOculusXRPlaneAnchorComponent
UOculusXRRoomLayoutAnchorComponent
UOculusXRRoomLayoutManagerComponent
UOculusXRSceneAnchorComponent
UOculusXRSceneEventDelegates
UOculusXRSceneFunctionLibrary
UOculusXRSceneGlobalMeshComponent
UOculusXRSceneSubsystem
UOculusXRSemanticClassificationAnchorComponent
UOculusXRSharableAnchorComponent
UOculusXRSpaceContainerAnchorComponent
UOculusXRSpaceDiscoveryComponentsFilter
UOculusXRSpaceDiscoveryFilterBase
UOculusXRSpaceDiscoveryIdsFilter
UOculusXRSpatialAnchorComponent
UOculusXRStereoLayerShapeReconstructed
UOculusXRStereoLayerShapeUserDefined
UOculusXRStorableAnchorComponent
UOculusXRTriangleMeshAnchorComponent
UOculusXRVolumeAnchorComponent
XRSpaceFlags
ovrpSpaceDiscoveryFilterComponentsDelete
ovrpSpaceDiscoveryFilterIdsDelete
Code samples
Downloads
Release notes
UMRUKBlobShadowComponent Class
UMRUKBlobShadowComponent extends UStaticMeshComponent.
Overview
Data Fields
float
Roundness
[Get]
float
Gradient
[Get]
float
GradientPower
[Get]
float
ExtraExtent
[Get]
float
MaxVerticalDistance
[Get]
float
FadeDistance
[Get]
Object Data
UMaterialInstanceDynamic *
DynMaterial
[Get]
Public Member Functions
void
UpdatePlaneSizeAndPosition
( )
UMRUKBlobShadowComponent
( )
void
BeginPlay
( )
void
TickComponent
( float DeltaTime,
enum ELevelTick TickType,
FActorComponentTickFunction * ThisTickFunction )
void
ComputeOwner2DBounds
( FVector & Origin,
FVector2D & Extent,
double & Yaw )
Details
Detailed Description
Adds a blob shadow below the actor. The blob shadow will position and resize itself automatically during runtime.
Fields
float UMRUKBlobShadowComponent::Roundness
Controls the look of the blob shadow corners (0 = squared corners, 1 = rounded corners).
float UMRUKBlobShadowComponent::Gradient
Controls the look of the blob shadow alpha (0 = fully opaque, 1 = gradient from the center).
float UMRUKBlobShadowComponent::GradientPower
Controls the curve of the blob shadow alpha gradient (