enum | EMRUKInitStatus { } |
enum | |
enum | EMRUKCoordModeV { } |
enum | EMRUKSpawnerSelectionMode { EMRUKSpawnerSelectionMode.Random , EMRUKSpawnerSelectionMode.ClosestSize , EMRUKSpawnerSelectionMode.Custom } |
enum | |
enum | EMRUKAlignMode { EMRUKAlignMode.None , EMRUKAlignMode.Default , EMRUKAlignMode.CenterOnCenter , EMRUKAlignMode.BottomOnBottom , EMRUKAlignMode.TopOnTop , EMRUKAlignMode.LeftOnLeft , EMRUKAlignMode.RightOnRight , EMRUKAlignMode.FrontOnFront , EMRUKAlignMode.BackOnBack , EMRUKAlignMode.BottomOnTop , EMRUKAlignMode.TopOnBottom , EMRUKAlignMode.LeftOnRight , EMRUKAlignMode.RightOnLeft , EMRUKAlignMode.FrontOnBack , EMRUKAlignMode.BackOnFront , EMRUKAlignMode.Custom } |
enum | EMRUKFallbackToProceduralOverwrite { EMRUKFallbackToProceduralOverwrite.Default , EMRUKFallbackToProceduralOverwrite.Fallback , EMRUKFallbackToProceduralOverwrite.NoFallback } |
enum | EMRUKSpawnMode { } |
None | Not Initialized. |
Busy | Is busy Initializing. |
Complete | Has finished Initializing. |
Failed | Failed to initialize. |
Metric | The texture coordinates start at 0 and increase by 1 unit every meter. |
MetricSeamless | The texture coordinates start at 0 and increase by 1 unit every meter but are adjusted to end on a whole number to avoid seams. |
MaintainAspectRatio | The texture coordinates are adjusted to the other dimensions to ensure the aspect ratio is maintained. |
MaintainAspectRatioSeamless | The texture coordinates are adjusted to the other dimensions to ensure the aspect ratio is maintained but are adjusted to end on a whole number to avoid seams. |
Stretch | The texture coordinates range from 0 to 1. |
Metric | The texture coordinates start at 0 and increase by 1 unit every meter. |
MaintainAspectRatio | The texture coordinates are adjusted to the other dimensions to ensure the aspect ratio is maintained. |
Stretch | The texture coordinates range from 0 to 1. |
Random | Pick one at random. |
ClosestSize | Pick the closest size. |
Custom | Used in the AMRUKAnchorActorSpawner to use allow for a custom selection mode. |
Stretch | Stretch each axis to exactly match the size of the Plane/Volume. |
UniformScaling | Scale each axis by the same amount to maintain the correct aspect ratio. |
UniformXYScale | Scale the X and Y axes uniformly but the Z scale can be different. |
NoScaling | Don't perform any scaling. |
Custom | Used in the AMRUKAnchorActorSpawner to use allow for a custom scaling. |
None | Do not perform any alignment. |
Default | Align the bottom of the bounding boxes and center the rest. |
CenterOnCenter | Center the bounding box in the anchor bounding box. |
BottomOnBottom | Align the bottom of the bounding boxes and center the rest. |
TopOnTop | Align the top of the bounding boxes and center the rest. |
LeftOnLeft | Align the left of the bounding boxes and center the rest. |
RightOnRight | Align the right of the bounding boxes and center the rest. |
FrontOnFront | Align the front of the bounding boxes and center the rest. |
BackOnBack | Align the back of the bounding boxes and center the rest. |
BottomOnTop | Align the top to the bottom of the anchor bounding box and center the rest. |
TopOnBottom | Align the bottom to the top of the anchor bounding box and center the rest. |
LeftOnRight | Align the left to the right of the anchor bounding box and center the rest. |
RightOnLeft | Align the right to the left of the anchor bounding box and center the rest. |
FrontOnBack | Align the front to the back of the anchor bounding box and center the rest. |
BackOnFront | Align the back to the front of the anchor bounding box and center the rest. |
Custom | Use custom alignment mode. |
Default | Don't override the fallback to procedural standard behaviour. |
Fallback | Fallback to a procedural mesh. |
NoFallback | Don't fallback to a procedural mesh. |
None | Do not spawn anything on loading a scene or rooms. |
CurrentRoomOnly | |
AllRooms | Spawn in every room and keep on spawning whenever a new room was discovered. |
DECLARE_LOG_CATEGORY_EXTERN ( LogMRUK , Log , All ) |
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No description available.
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