FOnReady | OnReady[Get] |
class USceneComponent * | Root[Get] |
class USceneCaptureComponent2D * | SceneCapture2D[Get] |
SpawnMode[Get] | |
class UCanvasRenderTarget2D * | RenderTarget1[Get] |
class UCanvasRenderTarget2D * | RenderTarget2[Get] |
class UCanvasRenderTarget2D * | |
class UMaterialInterface * | MaskMaterial[Get] |
class UMaterialInterface * | JFPassMaterial[Get] |
class UMaterialInterface * | |
class UMaterialInterface * | |
class UMaterialInterface * |
DECLARE_DYNAMIC_MULTICAST_DELEGATE ( FOnReady ) | |
UTexture * | |
void | CreateMaskMeshesForRoom ( AMRUKRoom * Room ) |
void | RemoveMaskMeshesFromRoom ( AMRUKRoom * Room ) |
UTexture * | GetDistanceMap ( ) |
UCanvasRenderTarget2D * | |
FMinimalViewInfo | |
void | BeginPlay ( ) |
FOnReady AMRUKDistanceMapGenerator::OnReady |
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No description available.
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EMRUKDistanceMapGenerationMode AMRUKDistanceMapGenerator::DistanceMapGenerationMode |
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The mode in which the final distance map should be generated. |
class USceneComponent* AMRUKDistanceMapGenerator::Root |
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No description available.
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class USceneCaptureComponent2D* AMRUKDistanceMapGenerator::SceneCapture2D |
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No description available.
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EMRUKSpawnMode AMRUKDistanceMapGenerator::SpawnMode |
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No description available.
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class UCanvasRenderTarget2D* AMRUKDistanceMapGenerator::RenderTarget1 |
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First render target for jump flood algorithm. |
class UCanvasRenderTarget2D* AMRUKDistanceMapGenerator::RenderTarget2 |
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Second render target for jump flood algorithm. |
class UCanvasRenderTarget2D* AMRUKDistanceMapGenerator::DistanceMapRenderTarget |
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Render target for the final distance map |
class UMaterialInterface* AMRUKDistanceMapGenerator::MaskMaterial |
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Material to render a mask that gets used to calculate the distance map. |
class UMaterialInterface* AMRUKDistanceMapGenerator::JFPassMaterial |
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Material that executes a pass of the jump flood algorithm. |