enum | EColorLutChannels { } |
enum | EColorLutType { EColorLutType.None = 0 UMETA(DisplayName = "None"), EColorLutType.TextureLUT = 1 UMETA(DisplayName = "Texture"), EColorLutType.Array = 2 UMETA(Hidden) } |
ColorLutChannels_RGB | |
ColorLutChannels_RGBA |
None | = 0 UMETA(DisplayName = "None") |
TextureLUT | = 1 UMETA(DisplayName = "Texture") |
Array | = 2 UMETA(Hidden) |