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UOculusXREyeTrackingComponent Class

Extends UActorComponent

Fields

The name of the poseable mesh component that this component targets for eyes glazes movement. This must be the name of a component on this actor.
The map of eye to mesh bone that this component supports. Names are validated on (
See Also
BeginPlay) so only valid bone names will be targeted.
Update the target mesh position when eye state changes
Update the target mesh rotation when eye state changes
Do not accept an eye gaze state if confidence is lower than this value. Confidence is in range [0,1].
Bypass eye gaze state validity.: It doesn't check the confidence (
See Also
ConfidenceThreshold). The eye gaze state can be marked as invalid. This flag bypass that state flag.

Member Functions

UOculusXREyeTrackingComponent ( )
virtual void BeginPlay ( )
virtual void EndPlay
( const EEndPlayReason::Type EndPlayReason )
virtual void TickComponent
( float DeltaTime,
enum ELevelTick TickType,
FActorComponentTickFunction * ThisTickFunction )
Reset the rotation values of the eyes to their initial rotation
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