API reference

UOculusXRControllerComponent Class

Extends UStaticMeshComponent

Fields

The skeleton that will be loaded
Should this controller be rendered when using controller driven hand poses

Member Functions

UOculusXRControllerComponent ( )
virtual void BeginPlay ( )
virtual void TickComponent
( float DeltaTime,
enum ELevelTick TickType,
FActorComponentTickFunction * ThisTickFunction )