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static bool | Called to modify Hand position and orientation whenever it is queried. |
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static FQuat | |
static FTransform | |
static bool | |
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static float | |
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static bool | |
static bool | |
static FString | |
static void | PlayCurveHapticEffect ( class UHapticFeedbackEffect_Curve * HapticEffect, EControllerHand Hand, float Scale, bool bLoop ) |
static void | |