FOculusXR_LatentAction_SetComponentStatus_Success | Success[Get] |
FOculusXR_LatentAction_SetComponentStatus_Failure | Failure[Get] |
AActor * | TargetActor[Get] |
ComponentType[Get] | |
bool | bEnabled[Get] |
void | Activate ( ) |
OculusXRAsyncSetAnchorComponentStatus ( AActor * TargetActor, EOculusXRSpaceComponentType ComponentType, bool bEnabled ) |
| FOculusXR_LatentAction_SetComponentStatus_Success UOculusXRAsyncAction_SetAnchorComponentStatus::Success |
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No description available.
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| FOculusXR_LatentAction_SetComponentStatus_Failure UOculusXRAsyncAction_SetAnchorComponentStatus::Failure |
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No description available.
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| AActor* UOculusXRAsyncAction_SetAnchorComponentStatus::TargetActor |
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No description available.
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| UOculusXRAnchorComponent* UOculusXRAsyncAction_SetAnchorComponentStatus::TargetAnchorComponent |
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No description available.
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| EOculusXRSpaceComponentType UOculusXRAsyncAction_SetAnchorComponentStatus::ComponentType |
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No description available.
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| bool UOculusXRAsyncAction_SetAnchorComponentStatus::bEnabled |
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No description available.
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| virtual void UOculusXRAsyncAction_SetAnchorComponentStatus::Activate ( ) |
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No description available.
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| static UOculusXRAsyncAction_SetAnchorComponentStatus* UOculusXRAsyncAction_SetAnchorComponentStatus::OculusXRAsyncSetAnchorComponentStatus ( AActor * TargetActor, EOculusXRSpaceComponentType ComponentType, bool bEnabled ) |
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No description available.
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