static AActor * | SpawnActorWithAnchorHandle ( UObject * WorldContextObject, FOculusXRUInt64 Handle, FOculusXRUUID UUID, EOculusXRSpaceStorageLocation AnchorLocation, UClass * ActorClass, AActor * Owner, APawn * Instigator, ESpawnActorCollisionHandlingMethod CollisionHandlingMethod ) |
static AActor * | SpawnActorWithAnchorQueryResults ( UObject * WorldContextObject, const FOculusXRSpaceQueryResult & QueryResult, UClass * ActorClass, AActor * Owner, APawn * Instigator, ESpawnActorCollisionHandlingMethod CollisionHandlingMethod ) |
static bool | GetAnchorComponentStatus ( AActor * TargetActor, EOculusXRSpaceComponentType ComponentType, bool & bIsEnabled ) |
static bool | |
static FString | AnchorHandleToString ( const FOculusXRUInt64 Value ) |
static FString | AnchorUUIDToString ( const FOculusXRUUID & Value ) |
static FOculusXRUUID | StringToAnchorUUID ( const FString & Value ) |
static bool | |
static bool | |
static bool | IsAnchorResultSuccess ( EOculusXRAnchorResult::Type result ) |
static const UOculusXRBaseAnchorComponent * | GetAnchorComponent ( const FOculusXRSpaceQueryResult & QueryResult, EOculusXRSpaceComponentType ComponentType, UObject * Outer ) |
static bool | GetRoomLayout ( FOculusXRUInt64 Space, FOculusXRRoomLayout & RoomLayoutOut, int32 MaxWallsCapacity ) |