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Overview
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Meta.XR
BuildingBlocks
BuildingBlocks.AIBlocks
EnvironmentDepth
ImmersiveDebugger
ImmersiveDebugger.Gizmo
ImmersiveDebugger.UserInterface
ImmersiveDebugger.UserInterface.Generic
ImmersiveDebugger.UserInterface.PanelInputModule
ImmersiveDebugger.Utils
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MultiplayerBlocks.Fusion
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Classes
AutoMatchmakingNGO
AvatarBehaviourNGO
AvatarSpawnerNGO
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CustomMatchmakingNGO
NGONetworkBootstrapper
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TransferOwnershipNGO
MultiplayerBlocks.Shared
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Meta.XR
AvatarSpawnerNGO Class
Extends NetworkBehaviour
The class responsible for spawning an Avatar when using Unity Netcode for Gameobjects.
The spawning may happen on
Awake()
if loadAvatarWhenConnected is set to
true
or at any time chosen by the developer by calling SpawnAvatar. For more information on the
Meta
Avatars SDK, see
https://developer.oculus.com/documentation/unity/meta-avatars-overview/
.
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Build with Meta
Social Technologies
Meta Horizon
AI
Worlds
About us
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Products
Virtual reality / Meta Horizon
Developer Blog
Download SDKs
Meta for Work
Programs
Start
Meta Horizon Creator Program
Discover
Why Meta Quest?
What is mixed reality?
Platforms and tools
2D apps for Meta Horizon OS
Devices
Meta Avatars
Success stories
Use cases
Support and legal
Developer policies
Legal
Privacy
Forums
Support
Build with Meta
Social Technologies
Meta Horizon
AI
Worlds
About us
Careers
Research
Products
Virtual reality / Meta Horizon
Developer Blog
Download SDKs
Meta for Work
Programs
Start
Meta Horizon Creator Program
Discover
Why Meta Quest?
What is mixed reality?
Platforms and tools
2D apps for Meta Horizon OS
Devices
Meta Avatars
Success stories
Use cases
Support and legal
Developer policies
Legal
Privacy
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