Flag indicating whether the rendered model should or shouldn't be animated.
If true, values from OVRInput.Get(OVRInput.Axis1D, OVRInput.Controller), OVRInput.Get(OVRInput.Axis2D, OVRInput.Controller), etc. will be used to set the animation state of the rendered model, causing its various buttons to move in immitation of their real-world counterparts.