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ClientNetworkTransform Class

Extends NetworkTransform
The class for networking the transform of a game object in a client-authoritative fashion when using the Unity Netcode for Gameobjects networking framework.
For more information, see the NetworkTransform documentation page https://docs-multiplayer.unity3d.com/netcode/current/components/networktransform/.
This class puts the trust in the client to determine the transform value which may be undesirable if you're developing a game that is security/cheating sensitive.

Protected Functions

override bool OnIsServerAuthoritative ( )
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