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Overview
AlertViewHUD
Boundary
Fusion
AvatarBehaviourFusion
AvatarSpawnerFusion
CustomMatchmakingFusion
CustomNetworkObjectProvider
FusionBBEvents
FusionNetworkBootstrapper
LipSyncPhotonFix
PlayerNameTagFusion
PlayerNameTagSpawnerFusion
TransferOwnershipFusion
VoiceSetup
IOVRAnchorComponent
InlineLinkAttribute
Meta
OVR
OVRAnchor
OVRAnchorContainer
OVRAudioSourceTest
OVRAutoDestroyInMRC
OVRBody
OVRBone
OVRBoneCapsule
OVRBoundary
OVRBounded2D
OVRBounded3D
OVRBuildInfo
OVRCameraRig
OVRChromaticAberration
OVRColocationSession
OVRControllerDrivenHandPosesSample
OVRControllerHelper
OVRControllerTest
OVRCubemapCapture
OVRCursor
OVRCustomFace
OVRCustomFaceExtensions
OVRCustomSkeleton
OVRDebugHeadController
OVRDebugInfo
OVRDisplay
OVRDynamicObject
OVREnumExtensions
OVRExtensions
OVREyeGaze
OVRFace
OVRFaceExpressions
OVRGLTFAccessor
OVRGLTFAnimatinonNode
OVRGLTFAnimationNodeMorphTargetHandler
OVRGLTFLoader
OVRGLTFScene
OVRGazePointer
OVRGrabbable
OVRGrabber
OVRGridCube
OVRHand
OVRHandTest
OVRHandTrackingWideMotionModeSample
OVRHaptics
OVRHapticsClip
OVRHapticsTest
OVRHeadsetEmulator
OVRHumanBodyBonesMappingsInterface
OVRInput
OVRInput
OVRInputRayData
OVRKtxTexture
OVRLayerAttribute
OVRLocatable
OVRManager
OVRMarkerPayload
OVRMaterialData
OVRMesh
OVRMeshAttributes
OVRMeshData
OVRMeshJobs
OVRMeshRenderer
OVRMicrogestureEventSource
OVRMicrogesturesSample
OVRMixedRealityCaptureTest
OVRModeParms
OVRMonoscopic
OVRNativeBuffer
OVRNativeList
OVRNetwork
OVRNodeStateProperties
OVROverlay
OVROverlayCanvas
OVROverlayCanvasManager
OVROverlayCanvasSettings
OVROverlayCanvas_TMPChanged
OVROverlayMeshGenerator
OVRPassthroughColorLut
OVRPassthroughLayer
OVRPermissionsRequester
OVRPlatformMenu
OVRPlayerController
OVRPointerVisualizer
OVRPose
OVRProfile
OVRProgressIndicator
OVRRayHelper
OVRRayTransformer
OVRRaycaster
OVRResetOrientation
OVRResources
OVRResult
OVRRoomLayout
OVRRuntimeAssetsBase
OVRRuntimeController
OVRRuntimeSettings
OVRScene
OVRSceneAnchor
OVRSceneLoader
OVRSceneManager
OVRSceneModelLoader
OVRSceneObjectTransformType
OVRScenePlane
OVRScenePlaneMeshFilter
OVRScenePrefabOverride
OVRSceneRoom
OVRSceneSampleController
OVRSceneVolume
OVRSceneVolumeMeshFilter
OVRScreenFade
OVRSemanticClassification
OVRSemanticLabels
OVRSharable
OVRSimultaneousHandsAndControllersSample
OVRSkeleton
OVRSkeletonRenderer
OVRSpace
OVRSpaceUser
OVRSpatialAnchor
OVRStorable
OVRSystemPerfMetrics
OVRTask
OVRTaskBuilder
OVRTextureData
OVRTracker
OVRTriangleMesh
OVRUnityHumanoidSkeletonRetargeter
OVRVignette
OVRVirtualKeyboard
OVRVirtualKeyboardInputFieldTextHandler
OVRVirtualKeyboardSampleControls
OVRVirtualKeyboardSampleInputHandler
OVRWaitCursor
OperationResultExtensions
ProcessPort
RoomMeshAnchor
SharedSpatialAnchorErrorHandler
Code samples
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Release notes
Supported platforms
Fusion
FusionBBEvents Class
Extends
MonoBehaviour, INetworkRunnerCallbacks
A helper class to easily expose the Photon Fusion callbacks to other Building Blocks.
For a full documentation of all the exposed callbacks please see the INetworkRunnerCallbacks documentation page
https://doc-api.photonengine.com/en/fusion/v2/interface_fusion_1_1_i_network_runner_callbacks.html
.
Events
static Action< NetworkRunner >
OnConnectedToServer
static Action< NetworkRunner, PlayerRef >
OnPlayerJoined
static Action< NetworkRunner, NetworkInput >
OnInput
static Action< NetworkRunner, NetAddress, NetConnectFailedReason >
OnConnectFailed
static Action< NetworkRunner, NetworkRunnerCallbackArgs.ConnectRequest,
byte[]>
OnConnectRequest
static Action< NetworkRunner, Dictionary< string, object > >
OnCustomAuthenticationResponse
static Action< NetworkRunner, HostMigrationToken >
OnHostMigration
static Action< NetworkRunner, PlayerRef, NetworkInput >
OnInputMissing
static Action< NetworkRunner, PlayerRef >
OnPlayerLeft
static Action< NetworkRunner >
OnSceneLoadDone
static Action< NetworkRunner >
OnSceneLoadStart
static Action< NetworkRunner, List< SessionInfo > >
OnSessionListUpdated
static Action< NetworkRunner, ShutdownReason >
OnShutdown
static Action< NetworkRunner, SimulationMessagePtr >
OnUserSimulationMessage
static Action< NetworkRunner, NetworkObject, PlayerRef >
OnObjectExitAOI
static Action< NetworkRunner, NetworkObject, PlayerRef >
OnObjectEnterAOI
static Action< NetworkRunner, NetDisconnectReason >
OnDisconnectedFromServer
static Action< NetworkRunner, PlayerRef, ReliableKey, ArraySegment< byte > >
OnReliableDataReceived
static Action< NetworkRunner, PlayerRef, ReliableKey, float >
OnReliableDataProgress
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Build with Meta
Social Technologies
Meta Horizon
AI
Worlds
About us
Careers
Research
Products
Virtual reality / Meta Horizon
Developer Blog
Download SDKs
Meta for Work
Programs
Start
Meta Horizon Creator Program
Discover
Why Meta Quest?
What is mixed reality?
Platforms and tools
2D apps for Meta Horizon OS
Devices
Meta Avatars
Success stories
Use cases
Support and legal
Developer policies
Legal
Privacy
Forums
Support
Build with Meta
Social Technologies
Meta Horizon
AI
Worlds
About us
Careers
Research
Products
Virtual reality / Meta Horizon
Developer Blog
Download SDKs
Meta for Work
Programs
Start
Meta Horizon Creator Program
Discover
Why Meta Quest?
What is mixed reality?
Platforms and tools
2D apps for Meta Horizon OS
Devices
Meta Avatars
Success stories
Use cases
Support and legal
Developer policies
Legal
Privacy
Forums
Support
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