PlayerName
: NetworkVariable< FixedString128Bytes > |
The networked string responsible for storing the player's username when using the Unity Netcode for Gameobjects networking framework.
When set, it triggers a visual update of what's displayed in the player name tag for all connected clients.
Signature
NetworkVariable<FixedString128Bytes> PlayerName |
FixedUpdate
()
|
Signature
void FixedUpdate() Returns void |
OnNetworkSpawn
()
|
Signature
override void OnNetworkSpawn() Returns override void |