GetCamera
()
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Indicates how a camera should be found in the application.
This should be dynamically managed across scenes, if previous camera is destroyed, Immersive Debugger will call this function again to retrieve camera.
Signature
virtual Camera GetCamera() Returns CameraÂ
The camera component Immersive Debugger is using to position panels
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GetLeftControllerTransform
()
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Same as Camera, it'll be called again if Camera is invalid to find controller.
Signature
virtual Transform GetLeftControllerTransform() Returns TransformÂ
The left controller component Immersive Debugger is using to detect ray casting for panels
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GetRightControllerTransform
()
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Same as Camera, it'll be called again if Camera is invalid to find controller.
Signature
virtual Transform GetRightControllerTransform() Returns TransformÂ
The right controller component Immersive Debugger is using to detect ray casting for panels
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