_started
: bool |
Signature
bool _started |
WhenSelectionChanged
: UnityEvent< int > |
Event triggered everytime the selection changes.
Signature
UnityEvent<int> WhenSelectionChanged |
Icon
: Image
[Get][Set] |
Image for the icon in the header.
Signature
Image Icon |
IconName
: string
[Get][Set] |
Name of the Gameobject holding the icon in each option.
Signature
string IconName |
SelectedIndex
: int
[Get] |
The Option currently selected.
-1 if none is selected
Signature
int SelectedIndex |
SelectedToggle
: Toggle
[Get] |
The Toggle for the currently selected option.
Null if none is selected
Signature
Toggle SelectedToggle |
Subtitle
: TextMeshProUGUI
[Get][Set] |
Subtitle label in the header.
Signature
TextMeshProUGUI Subtitle |
SubtitleName
: string
[Get][Set] |
Name of the Gameobject holding the subtitle in each option.
Signature
string SubtitleName |
Title
: TextMeshProUGUI
[Get][Set] |
Title label in the header.
Signature
TextMeshProUGUI Title |
TitleName
: string
[Get][Set] |
Name of the Gameobject holding the title in each option.
Signature
string TitleName |
OnDisable
()
|
Signature
virtual void OnDisable() Returns void |
OnEnable
()
|
Signature
virtual void OnEnable() Returns void |
Reset
()
|
Signature
virtual void Reset() Returns void |
Start
()
|
Signature
virtual void Start() Returns void |
InjectAllDropDownShowSelectedItem
(
toggles
, toggleGroup
)
|
Signature
void InjectAllDropDownShowSelectedItem(Toggle[] toggles, ToggleGroup toggleGroup) Parameters toggles: Toggle[]toggleGroup: ToggleGroupReturns void |
InjectToggleGroup
(
toggleGroup
)
|
Signature
void InjectToggleGroup(ToggleGroup toggleGroup) Parameters toggleGroup: ToggleGroupReturns void |
InjectToggles
(
toggles
)
|
Signature
void InjectToggles(Toggle[] toggles) Parameters toggles: Toggle[]Returns void |