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TransformRecognizerActiveState Class

Extends MonoBehaviour, IActiveState
Used in hand pose detection to get the current state of the hand's transforms and compares it to the required transforms.
If both match, the state is active.

Properties

IHand Hand[Get]
IReadOnlyList< TransformFeatureConfig > FeatureConfigs[Get]
TransformConfig TransformConfig[Get]
Evaluates the current state of the component and returns whether it is active.
The logic for determining the active state is defined by the implementing class. This method is typically used in interaction scripts to check whether a certain condition is met before triggering an event or action. For example implementations, please refer to HandActiveState.Active and ActiveStateGroup.Active.
Returns
Returns true if the component is currently active; otherwise, returns false.

Protected Fields

ITransformFeatureStateProvider TransformFeatureStateProvider[Get]
bool _started[Get]

Protected Functions

virtual void Awake ( )
virtual void Start ( )
virtual void OnEnable ( )
virtual void OnDisable ( )

Member Functions

void GetFeatureVectorAndWristPos
( TransformFeature feature,
bool isHandVector,
ref Vector3? featureVec,
ref Vector3? wristPos )
void InjectAllTransformRecognizerActiveState
( IHand hand,
ITransformFeatureStateProvider transformFeatureStateProvider,
TransformFeatureConfigList transformFeatureList,
TransformConfig transformConfig )
void InjectHand
( IHand hand )
void InjectTransformFeatureStateProvider
( ITransformFeatureStateProvider transformFeatureStateProvider )
void InjectTransformFeatureList
( TransformFeatureConfigList transformFeatureList )
void InjectTransformConfig
( TransformConfig transformConfig )
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