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MenuToggler Class

Extends MonoBehaviour
Component to show a panel gameobject placing it in front of the user.
It can be controller externally and closed with a button.

Protected Fields

_started : bool
Signature
bool _started

Properties

HeadAnchor : Transform
[Get][Set]
Signature
Transform HeadAnchor
SpawnOffset : Vector3
[Get][Set]
Signature
Vector3 SpawnOffset

Protected Methods

OnDisable ()
Signature
virtual void OnDisable()
Returns
void
OnEnable ()
Signature
virtual void OnEnable()
Returns
void
Start ()
Signature
virtual void Start()
Returns
void

Methods

HidePanel ()
Deactivates the panel.
Signature
void HidePanel()
Returns
void
InjectAllAUIToggler ( panel )
Signature
void InjectAllAUIToggler(GameObject panel)
Parameters
panel: GameObject
Returns
void
InjectOptionalCloseButton ( closeButton )
Signature
void InjectOptionalCloseButton(Button closeButton)
Parameters
closeButton: Button
Returns
void
InjectPanel ( panel )
Signature
void InjectPanel(GameObject panel)
Parameters
panel: GameObject
Returns
void
ShowPanel ()
Activates the panel and places it in front of the user's head.
Signature
void ShowPanel()
Returns
void
TogglePanel ()
Deactivates the panel if it is active and vice versa.
Signature
void TogglePanel()
Returns
void