_started
: bool |
Signature
bool _started |
HeadAnchor
: Transform
[Get][Set] |
Signature
Transform HeadAnchor |
SpawnOffset
: Vector3
[Get][Set] |
Signature
Vector3 SpawnOffset |
OnDisable
()
|
Signature
virtual void OnDisable() Returns void |
OnEnable
()
|
Signature
virtual void OnEnable() Returns void |
Start
()
|
Signature
virtual void Start() Returns void |
HidePanel
()
|
Deactivates the panel.
Signature
void HidePanel() Returns void |
InjectAllAUIToggler
(
panel
)
|
Signature
void InjectAllAUIToggler(GameObject panel) Parameters panel: GameObjectReturns void |
InjectOptionalCloseButton
(
closeButton
)
|
Signature
void InjectOptionalCloseButton(Button closeButton) Parameters closeButton: ButtonReturns void |
InjectPanel
(
panel
)
|
Signature
void InjectPanel(GameObject panel) Parameters panel: GameObjectReturns void |
ShowPanel
()
|
Activates the panel and places it in front of the user's head.
Signature
void ShowPanel() Returns void |
TogglePanel
()
|
Deactivates the panel if it is active and vice versa.
Signature
void TogglePanel() Returns void |