_started
: bool |
Signature
bool _started |
FreezeRotationX
: bool
[Get][Set] |
Signature
bool FreezeRotationX |
FreezeRotationY
: bool
[Get][Set] |
Signature
bool FreezeRotationY |
FreezeRotationZ
: bool
[Get][Set] |
Signature
bool FreezeRotationZ |
Hand
: IHand
[Get] |
Signature
IHand Hand |
MirrorLeftRotation
: bool
[Get][Set] |
Signature
bool MirrorLeftRotation |
MirrorOffsetsForLeftHand
: bool
[Get][Set] |
Signature
bool MirrorOffsetsForLeftHand |
Offset
: Vector3
[Get][Set] |
Signature
Vector3 Offset |
Rotation
: Quaternion
[Get][Set] |
Signature
Quaternion Rotation |
Awake
()
|
Signature
virtual void Awake() Returns void |
OnDisable
()
|
Signature
virtual void OnDisable() Returns void |
OnEnable
()
|
Signature
virtual void OnEnable() Returns void |
Start
()
|
Signature
virtual void Start() Returns void |
GetOffset
(
pose
)
|
Signature
void GetOffset(ref Pose pose) Parameters pose: ref PoseReturns void |
GetOffset
(
pose
, handedness
, scale
)
|
Signature
void GetOffset(ref Pose pose, Handedness handedness, float scale) Parameters pose: ref Posehandedness: Handednessscale: floatReturns void |
GetWorldPose
(
pose
)
|
Signature
void GetWorldPose(ref Pose pose) Parameters pose: ref PoseReturns void |
InjectAllHandRootOffset
(
hand
)
| |
InjectAllHandWristOffset
(
hand
, offset
, rotation
)
|
Signature
void InjectAllHandWristOffset(IHand hand, Vector3 offset, Quaternion rotation) Parameters Returns void |
InjectHand
(
hand
)
| |
InjectOffset
(
offset
)
|
Signature
void InjectOffset(Vector3 offset) Parameters offset: Vector3Returns void |
InjectRotation
(
rotation
)
|
Signature
void InjectRotation(Quaternion rotation) Parameters rotation: QuaternionReturns void |