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GameObjectActiveState Class

Extends MonoBehaviour, IActiveState

Properties

bool SourceActiveSelf[Get]
Evaluates the current state of the component and returns whether it is active.
The logic for determining the active state is defined by the implementing class. This method is typically used in interaction scripts to check whether a certain condition is met before triggering an event or action. For example implementations, please refer to HandActiveState.Active and ActiveStateGroup.Active.
Returns
Returns true if the component is currently active; otherwise, returns false.

Protected Functions

virtual void Start ( )

Member Functions

void InjectAllGameObjectActiveState
( GameObject sourceGameObject )
void InjectSourceGameObject
( GameObject sourceGameObject )
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