_started
: bool |
Signature
bool _started |
NumLinePoints
: int
[Get] |
Signature
int NumLinePoints |
TargetlessLength
: float
[Get] |
Signature
float TargetlessLength |
DistanceInteractor
: IDistanceInteractor
[Get] |
Signature
IDistanceInteractor DistanceInteractor |
VisualOffset
: float
[Get][Set] |
Signature
float VisualOffset |
HideLine
()
|
Signature
abstract void HideLine() Returns abstract void |
InteractableSet
(
interactable
)
|
Signature
virtual void InteractableSet(IRelativeToRef interactable) Parameters interactable: IRelativeToRefReturns void |
InteractableUnset
()
|
Signature
virtual void InteractableUnset() Returns void |
OnDisable
()
|
Signature
virtual void OnDisable() Returns void |
OnEnable
()
|
Signature
virtual void OnEnable() Returns void |
RenderLine
(
linePoints
)
|
Signature
abstract void RenderLine(Vector3[] linePoints) Parameters linePoints: Vector3[]Returns abstract void |
Start
()
|
Signature
virtual void Start() Returns void |
TargetHit
(
hitPoint
)
|
Signature
Vector3 TargetHit(Vector3 hitPoint) Parameters hitPoint: Vector3Returns Vector3 |
InjectAllDistantInteractionLineVisual
(
interactor
)
|
Signature
void InjectAllDistantInteractionLineVisual(IDistanceInteractor interactor) Parameters interactor: IDistanceInteractorReturns void |
InjectDistanceInteractor
(
interactor
)
|
Signature
void InjectDistanceInteractor(IDistanceInteractor interactor) Parameters interactor: IDistanceInteractorReturns void |
EvaluateBezier
(
start
, middle
, end
, t
)
|
Signature
static Vector3 EvaluateBezier(Vector3 start, Vector3 middle, Vector3 end, float t) Parameters start: Vector3middle: Vector3end: Vector3t: floatReturns Vector3 |