_started
: bool |
Signature
bool _started |
AutoUpdate
: bool
[Get][Set] |
If true, this component will track the provided IBody as its data is updated.
If false, you must call UpdatePose to update joint data.
Signature
bool AutoUpdate |
SkeletonMapping
: ISkeletonMapping
[Get] |
The mapping of the skeleton.
Signature
ISkeletonMapping SkeletonMapping |
WhenBodyPoseUpdated
: Action |
Signature
Action WhenBodyPoseUpdated |
Awake
()
|
Signature
virtual void Awake() Returns void |
OnDisable
()
|
Signature
virtual void OnDisable() Returns void |
OnEnable
()
|
Signature
virtual void OnEnable() Returns void |
Start
()
|
Signature
virtual void Start() Returns void |
GetJointPoseFromRoot
(
bodyJointId
, pose
)
|
Attempts to return the pose of the requested body joint relative to the root joint BodyJointId.Body_Root.
Signature
bool GetJointPoseFromRoot(BodyJointId bodyJointId, out Pose pose) Parameters bodyJointId: BodyJointIdpose: out PoseReturns bool |
GetJointPoseLocal
(
bodyJointId
, pose
)
|
Attempts to return the pose of the requested body joint, in local space relative to its parent joint.
Signature
bool GetJointPoseLocal(BodyJointId bodyJointId, out Pose pose) Parameters bodyJointId: BodyJointIdpose: out PoseReturns bool |
InjectAllPoseFromBody
(
body
)
| |
InjectBody
(
body
)
| |
UpdatePose
()
|
Signature
void UpdatePose() Returns void |