ChanceToPlay
: float
[Get][Set] |
Signature
float ChanceToPlay |
Loop
: bool
[Get][Set] |
Signature
bool Loop |
Pitch
: float
[Get][Set] |
Signature
float Pitch |
PitchRandomization
: MinMaxPair
[Get][Set] |
Signature
MinMaxPair PitchRandomization |
Spatialize
: bool
[Get][Set] |
Signature
bool Spatialize |
Volume
: float
[Get][Set] |
Signature
float Volume |
VolumeRandomization
: MinMaxPair
[Get][Set] |
Signature
MinMaxPair VolumeRandomization |
Start
()
|
Signature
virtual void Start() Returns void |
InjectAllAudioTrigger
(
audioSource
, audioClips
)
|
Signature
void InjectAllAudioTrigger(AudioSource audioSource, AudioClip[] audioClips) Parameters audioSource: AudioSourceaudioClips: AudioClip[]Returns void |
InjectAudioClips
(
audioClips
)
|
Signature
void InjectAudioClips(AudioClip[] audioClips) Parameters audioClips: AudioClip[]Returns void |
InjectAudioSource
(
audioSource
)
|
Signature
void InjectAudioSource(AudioSource audioSource) Parameters audioSource: AudioSourceReturns void |
InjectOptionalPlayOnStart
(
playOnStart
)
|
Signature
void InjectOptionalPlayOnStart(bool playOnStart) Parameters playOnStart: boolReturns void |
PlayAudio
()
|
Signature
void PlayAudio() Returns void |