API reference
API reference
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INetworkData Interface

An interface that is used to keep track of all players and anchors and can be accessed by any player.

Member Functions

void AddPlayer
( Player player )
void RemovePlayer
( Player player )
Player? GetPlayerWithPlayerId
( ulong playerId )
Player? GetPlayerWithOculusId
( ulong oculusId )
List< Player > GetAllPlayers ( )
void AddAnchor
( Anchor anchor )
void RemoveAnchor
( Anchor anchor )
Anchor? GetAnchor
( ulong ownerOculusId )
List< Anchor > GetAllAnchors ( )
uint GetColocationGroupCount ( )
void IncrementColocationGroupCount ( )
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