NetcodeGameObjectsNetworkData Class
Extends NetworkBehaviour, INetworkData
A Netcode for GameObjects concrete implementation of INetworkData Used to manage a Player and Anchor list that all players that colocated are in.
void AddPlayer ( Player player )
void RemovePlayer ( Player player )
Player? GetPlayerWithPlayerId ( ulong playerId )
Player? GetPlayerWithOculusId ( ulong oculusId )
List< Player > GetAllPlayers ( )
void AddAnchor ( Anchor anchor )
void RemoveAnchor ( Anchor anchor )
Anchor? GetAnchor ( ulong ownerOculusId )
List< Anchor > GetAllAnchors ( )
uint GetColocationGroupCount ( )
void IncrementColocationGroupCount ( )