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AvatarBehaviourFusion Class

Extends NetworkBehaviour, IAvatarBehaviour
An implementation of the IAvatarBehaviour interface to network Avatar states using Photon Fusion.
This class gets or creates an AvatarEntity in the same game object and will handle the networking for it. For more information on the Meta Avatars SDK, see https://developer.oculus.com/documentation/unity/meta-avatars-overview/.

Properties

Represents the id of the Oculus account logged in the current headset.
Defaults to 0 if it could not be fetched.
Index of the Avatar type used when the user defined one could not be loaded.
Usually this is chosen randomly between 0 and the number of Sample Assets available for Avatars.
int AvatarDataStreamLength[Get]
NetworkArray< byte > AvatarDataStream[Get]

Member Functions

override void Spawned ( )
override void FixedUpdateNetwork ( )
Loads a serialized avatar state and update it in the local client.
An implementation of the IAvatarBehaviour interface.
Parameters
bytes
A byte stream containing the serialized avatar state.
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