GizmoRendererManager Class
Extends MonoBehaviour
Manage GizmoRenderers for a specific gizmo GameObject it belong to, which corresponds to one toggle in IDF UI panel.
Handling multiple instances case that can dynamically add/disable renderer components from the gizmo GameObject if the instances count changes.
void Setup ( Type classType,
MemberInfo memberInfo,
Color gizmoColor,
InstanceCache instanceCache )
bool GetState ( Object instance )
void SetState ( Object instance,
bool state )