This is a usage demonstration of the Immersive Debugger, illustrating how to use [DebugMember] attributes to display runtime control panel and gizmos in existing scene.
TestSceneUsage extends MonoBehaviour.
Detailed Description
The file could be used a game object with usage of OVREyeGaze (supported in Quest Pro only), OVRCameraRig and OVRManager with passthrough enabled.
It shows use case of visualizing eye gaze data with gizmos, watching tracking confidence, and tweaking things like gizmo drawing line, passthrough enabled/disabled etc.