_started
: bool |
Signature
bool Oculus.Interaction.HandRayInteractorCursorVisual._started |
OffsetAlongNormal
: float
[Get][Set] |
Signature
float Oculus.Interaction.HandRayInteractorCursorVisual.OffsetAlongNormal |
OutlineColor
: Color
[Get][Set] |
Signature
Color Oculus.Interaction.HandRayInteractorCursorVisual.OutlineColor |
PlayerHead
: Transform
[Get][Set] |
Signature
Transform Oculus.Interaction.HandRayInteractorCursorVisual.PlayerHead |
OnDisable
()
|
Signature
virtual void Oculus.Interaction.HandRayInteractorCursorVisual.OnDisable() Returns void |
OnEnable
()
|
Signature
virtual void Oculus.Interaction.HandRayInteractorCursorVisual.OnEnable() Returns void |
Start
()
|
Signature
virtual void Oculus.Interaction.HandRayInteractorCursorVisual.Start() Returns void |
InjectAllHandRayInteractorCursorVisual
(
hand
, rayInteractor
, cursor
, renderer
)
|
Signature
void Oculus.Interaction.HandRayInteractorCursorVisual.InjectAllHandRayInteractorCursorVisual(IHand hand, RayInteractor rayInteractor, GameObject cursor, Renderer renderer) Parameters Returns void |
InjectCursor
(
cursor
)
|
Signature
void Oculus.Interaction.HandRayInteractorCursorVisual.InjectCursor(GameObject cursor) Parameters cursor: GameObjectReturns void |
InjectHand
(
hand
)
|
Signature
void Oculus.Interaction.HandRayInteractorCursorVisual.InjectHand(IHand hand) Parameters hand: IHandReturns void |
InjectRayInteractor
(
rayInteractor
)
|
Signature
void Oculus.Interaction.HandRayInteractorCursorVisual.InjectRayInteractor(RayInteractor rayInteractor) Parameters rayInteractor: RayInteractorReturns void |
InjectRenderer
(
renderer
)
|
Signature
void Oculus.Interaction.HandRayInteractorCursorVisual.InjectRenderer(Renderer renderer) Parameters renderer: RendererReturns void |