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HandRayInteractorCursorVisual Class

Extends MonoBehaviour

Protected Fields

_started : bool
Signature
bool Oculus.Interaction.HandRayInteractorCursorVisual._started

Properties

OffsetAlongNormal : float
[Get][Set]
Signature
float Oculus.Interaction.HandRayInteractorCursorVisual.OffsetAlongNormal
OutlineColor : Color
[Get][Set]
Signature
Color Oculus.Interaction.HandRayInteractorCursorVisual.OutlineColor
PlayerHead : Transform
[Get][Set]
Signature
Transform Oculus.Interaction.HandRayInteractorCursorVisual.PlayerHead

Protected Methods

OnDisable ()
Signature
virtual void Oculus.Interaction.HandRayInteractorCursorVisual.OnDisable()
Returns
void
OnEnable ()
Signature
virtual void Oculus.Interaction.HandRayInteractorCursorVisual.OnEnable()
Returns
void
Start ()
Signature
virtual void Oculus.Interaction.HandRayInteractorCursorVisual.Start()
Returns
void

Methods

InjectAllHandRayInteractorCursorVisual ( hand , rayInteractor , cursor , renderer )
Signature
void Oculus.Interaction.HandRayInteractorCursorVisual.InjectAllHandRayInteractorCursorVisual(IHand hand, RayInteractor rayInteractor, GameObject cursor, Renderer renderer)
Parameters
hand: IHand
rayInteractor: RayInteractor
cursor: GameObject
renderer: Renderer
Returns
void
InjectCursor ( cursor )
Signature
void Oculus.Interaction.HandRayInteractorCursorVisual.InjectCursor(GameObject cursor)
Parameters
cursor: GameObject
Returns
void
InjectHand ( hand )
Signature
void Oculus.Interaction.HandRayInteractorCursorVisual.InjectHand(IHand hand)
Parameters
hand: IHand
Returns
void
InjectRayInteractor ( rayInteractor )
Signature
void Oculus.Interaction.HandRayInteractorCursorVisual.InjectRayInteractor(RayInteractor rayInteractor)
Parameters
rayInteractor: RayInteractor
Returns
void
InjectRenderer ( renderer )
Signature
void Oculus.Interaction.HandRayInteractorCursorVisual.InjectRenderer(Renderer renderer)
Parameters
renderer: Renderer
Returns
void