GameObject
: GameObject
[Get] |
Signature
GameObject Meta.XR.ImmersiveDebugger.UserInterface.Generic.Cursor.GameObject |
Transform
: Transform
[Get] |
Signature
Transform Meta.XR.ImmersiveDebugger.UserInterface.Generic.Cursor.Transform |
Attach
(
panel
)
|
Signature
void Meta.XR.ImmersiveDebugger.UserInterface.Generic.Cursor.Attach(Panel panel) Parameters panel: PanelReturns void |
Awake
()
|
Signature
void Meta.XR.ImmersiveDebugger.UserInterface.Generic.Cursor.Awake() Returns void |
SetCursorRay
(
t
)
|
Signature
override void Meta.XR.ImmersiveDebugger.UserInterface.Generic.Cursor.SetCursorRay(Transform t) Parameters t: TransformReturns override void |
SetCursorStartDest
(
start
, dest
, normal
)
|
Signature
override void Meta.XR.ImmersiveDebugger.UserInterface.Generic.Cursor.SetCursorStartDest(Vector3 start, Vector3 dest, Vector3 normal) Parameters start: Vector3dest: Vector3normal: Vector3Returns override void |