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Cursor Class

Extends OVRCursor

Properties

GameObject : GameObject
[Get]
Signature
GameObject Meta.XR.ImmersiveDebugger.UserInterface.Generic.Cursor.GameObject
Transform : Transform
[Get]
Signature
Transform Meta.XR.ImmersiveDebugger.UserInterface.Generic.Cursor.Transform

Methods

Attach ( panel )
Signature
void Meta.XR.ImmersiveDebugger.UserInterface.Generic.Cursor.Attach(Panel panel)
Parameters
panel: Panel
Returns
void
Awake ()
Signature
void Meta.XR.ImmersiveDebugger.UserInterface.Generic.Cursor.Awake()
Returns
void
SetCursorRay ( t )
Signature
override void Meta.XR.ImmersiveDebugger.UserInterface.Generic.Cursor.SetCursorRay(Transform t)
Parameters
t: Transform
Returns
override void
SetCursorStartDest ( start , dest , normal )
Signature
override void Meta.XR.ImmersiveDebugger.UserInterface.Generic.Cursor.SetCursorStartDest(Vector3 start, Vector3 dest, Vector3 normal)
Parameters
start: Vector3
dest: Vector3
normal: Vector3
Returns
override void