enum | NormalFacing { } |
bool | _started[Get] |
void | Start ( ) |
bool | Find nearest point to surface. |
bool | Raycast to the surface with an optional maximum distance value. |
void | |
void | InjectNormalFacing ( NormalFacing facing ) |
void | InjectCylinder ( Cylinder cylinder ) |
void | InjectHeight ( float height ) |
Any | Raycast hit will register on the outside or inside of the cylinder, whichever is hit first. |
In | Raycasts will pass through the outside of the cylinder and hit the inside wall. |
Out | Raycast against the outside wall of the cylinder. |
bool Oculus.Interaction.Surfaces.CylinderSurface.IsValid |
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No description available.
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float Oculus.Interaction.Surfaces.CylinderSurface.Radius |
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No description available.
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Cylinder Oculus.Interaction.Surfaces.CylinderSurface.Cylinder |
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No description available.
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Transform Oculus.Interaction.Surfaces.CylinderSurface.Transform |
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A transform for the surface. |
Bounds Oculus.Interaction.Surfaces.CylinderSurface.Bounds |
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The world space axis-aligned bounding box (AABB) |
NormalFacing Oculus.Interaction.Surfaces.CylinderSurface.Facing |
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No description available.
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float Oculus.Interaction.Surfaces.CylinderSurface.Height |
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No description available.
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bool Oculus.Interaction.Surfaces.CylinderSurface._started |
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No description available.
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virtual void Oculus.Interaction.Surfaces.CylinderSurface.Start ( ) |
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No description available.
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bool Oculus.Interaction.Surfaces.CylinderSurface.ClosestSurfacePoint ( in Vector3 point, out SurfaceHit hit, float maxDistance ) |
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Find nearest point to surface. Parameters ray Point to check hitThe returned hit data maxDistanceIf greater than zero, maximum distance of check Returns true if nearest point was found |
bool Oculus.Interaction.Surfaces.CylinderSurface.Raycast ( in Ray ray, out SurfaceHit hit, float maxDistance ) |
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Raycast to the surface with an optional maximum distance value. Parameters ray The ray to cast hitThe returned hit data maxDistanceIf greater than zero, maximum distance of raycast Returns true if surface was hit |
void Oculus.Interaction.Surfaces.CylinderSurface.InjectAllCylinderSurface ( NormalFacing facing, Cylinder cylinder, float height ) |
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No description available.
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void Oculus.Interaction.Surfaces.CylinderSurface.InjectNormalFacing ( NormalFacing facing ) |
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No description available.
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void Oculus.Interaction.Surfaces.CylinderSurface.InjectCylinder ( Cylinder cylinder ) |
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No description available.
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void Oculus.Interaction.Surfaces.CylinderSurface.InjectHeight ( float height ) |
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No description available.
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