This event provides a single argument: the Transform of the tracking space. This is the same as the trackingSpace property.
Fields
bool usePerEyeCameras[Get]
If true, separate cameras will be used for the left and right eyes.
bool useFixedUpdateForTracking[Get]
If true, all tracked anchors are updated in FixedUpdate instead of Update to favor physics fidelity.
: This will cause visible judder unless you tick exactly once per frame using a custom physics update, because you'll be sampling the position at different times into each frame.
bool disableEyeAnchorCameras[Get]
If true, the cameras on the eyeAnchors will be disabled.
: The main camera of the game will be used to provide VR rendering. And the tracking space anchors will still be updated to provide reference poses.
This method compares the trackingSpace transform's localToWorldMatrix matrix against its value during the last invocation of this method.If trackingSpace is null, this method has no effect.