static const string | HardOcclusionKeyword[Get] |
static const string | SoftOcclusionKeyword[Get] |
static bool | IsSupported[Get] |
bool | IsDepthAvailable[Get] |
OcclusionShadersMode | OcclusionShadersMode[Get] If OcclusionShadersMode is specified, this component will enable a global shader keyword after receiving the depth texture. |
bool | RemoveHands[Get] If set to true, hands will be removed from the depth texture. |
const string Meta.XR.EnvironmentDepth.EnvironmentDepthManager.HardOcclusionKeyword |
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No description available.
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const string Meta.XR.EnvironmentDepth.EnvironmentDepthManager.SoftOcclusionKeyword |
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No description available.
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bool Meta.XR.EnvironmentDepth.EnvironmentDepthManager.IsSupported |
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No description available.
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bool Meta.XR.EnvironmentDepth.EnvironmentDepthManager.IsDepthAvailable |
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No description available.
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OcclusionShadersMode Meta.XR.EnvironmentDepth.EnvironmentDepthManager.OcclusionShadersMode |
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If OcclusionShadersMode is specified, this component will enable a global shader keyword after receiving the depth texture.
To enable per-object occlusion, use a provided occlusion shader or modify your custom shader to support HardOcclusionKeyword or SoftOcclusionKeyword. |
bool Meta.XR.EnvironmentDepth.EnvironmentDepthManager.RemoveHands |
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If set to true, hands will be removed from the depth texture. |