GetData
(
joints
, root
)
|
Signature
void Oculus.Interaction.Input.Filter.HandData.GetData(ref Quaternion[] joints, out Pose root) Parameters joints: ref Quaternion[]root: out PoseReturns void |
Init
()
|
Signature
void Oculus.Interaction.Input.Filter.HandData.Init() Returns void |
SetData
(
joints
, root
)
|
Signature
void Oculus.Interaction.Input.Filter.HandData.SetData(Quaternion[] joints, Pose root) Parameters joints: Quaternion[]root: PoseReturns void |