API reference
API reference
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INetworkData Interface

An interface that is used to keep track of all players and anchors and can be accessed by any player.

Overview

Public Member Functions

void
AddPlayer
( Player player )
void
RemovePlayer
( Player player )
Player?
GetPlayerWithPlayerId
( ulong playerId )
Player?
GetPlayerWithOculusId
( ulong oculusId )
List< Player >
void
AddAnchor
( Anchor anchor )
void
RemoveAnchor
( Anchor anchor )
Anchor?
GetAnchor
( ulong ownerOculusId )
List< Anchor >
uint
void

Details

Member Functions

void Meta.XR.MultiplayerBlocks.Colocation.INetworkData.AddPlayer
( Player player )
No description available.
void Meta.XR.MultiplayerBlocks.Colocation.INetworkData.RemovePlayer
( Player player )
No description available.
Player? Meta.XR.MultiplayerBlocks.Colocation.INetworkData.GetPlayerWithPlayerId
( ulong playerId )
No description available.
Player? Meta.XR.MultiplayerBlocks.Colocation.INetworkData.GetPlayerWithOculusId
( ulong oculusId )
No description available.
List< Player > Meta.XR.MultiplayerBlocks.Colocation.INetworkData.GetAllPlayers ( )
No description available.
void Meta.XR.MultiplayerBlocks.Colocation.INetworkData.AddAnchor
( Anchor anchor )
No description available.
void Meta.XR.MultiplayerBlocks.Colocation.INetworkData.RemoveAnchor
( Anchor anchor )
No description available.
Anchor? Meta.XR.MultiplayerBlocks.Colocation.INetworkData.GetAnchor
( ulong ownerOculusId )
No description available.
List< Anchor > Meta.XR.MultiplayerBlocks.Colocation.INetworkData.GetAllAnchors ( )
No description available.
uint Meta.XR.MultiplayerBlocks.Colocation.INetworkData.GetColocationGroupCount ( )
No description available.
void Meta.XR.MultiplayerBlocks.Colocation.INetworkData.IncrementColocationGroupCount ( )
No description available.
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