static const int | kNoEventMaskSet[Get] Const to use for clarity when no event mask is set. |
LayerMask | m_EventMask[Get] Layer mask used to filter events. |
override Camera | eventCamera[Get] |
int | depth[Get] Depth used to determine the order of event processing. |
override int | sortOrderPriority[Get] |
int | finalEventMask[Get] Event mask used to determine which objects will receive events. |
LayerMask | eventMask[Get] Layer mask used to filter events. |
int | sortOrder[Get] |
override void | Perform a raycast using the worldSpaceRay in eventData. |
void | Perform a Spherecast using the worldSpaceRay in eventData. |
Vector2 | GetScreenPos ( Vector3 worldPosition ) Get screen position of this world position as seen by the event camera of this OVRPhysicsRaycaster. |
const int UnityEngine.EventSystems.OVRPhysicsRaycaster.kNoEventMaskSet |
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Const to use for clarity when no event mask is set. |
LayerMask UnityEngine.EventSystems.OVRPhysicsRaycaster.m_EventMask |
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Layer mask used to filter events. Always combined with the camera's culling mask if a camera is used. |
override Camera UnityEngine.EventSystems.OVRPhysicsRaycaster.eventCamera |
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No description available.
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virtual int UnityEngine.EventSystems.OVRPhysicsRaycaster.depth |
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Depth used to determine the order of event processing. |
override int UnityEngine.EventSystems.OVRPhysicsRaycaster.sortOrderPriority |
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No description available.
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int UnityEngine.EventSystems.OVRPhysicsRaycaster.finalEventMask |
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Event mask used to determine which objects will receive events. |
LayerMask UnityEngine.EventSystems.OVRPhysicsRaycaster.eventMask |
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Layer mask used to filter events. Always combined with the camera's culling mask if a camera is used. |
int UnityEngine.EventSystems.OVRPhysicsRaycaster.sortOrder |
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No description available.
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UnityEngine.EventSystems.OVRPhysicsRaycaster.OVRPhysicsRaycaster ( ) |
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No description available.
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override void UnityEngine.EventSystems.OVRPhysicsRaycaster.Raycast ( PointerEventData eventData, List< RaycastResult > resultAppendList ) |
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Perform a raycast using the worldSpaceRay in eventData. Parameters eventDataresultAppendList |
void UnityEngine.EventSystems.OVRPhysicsRaycaster.Spherecast ( PointerEventData eventData, List< RaycastResult > resultAppendList, float radius ) |
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Perform a Spherecast using the worldSpaceRay in eventData. Parameters eventDataresultAppendListradius Radius of the sphere |
Vector2 UnityEngine.EventSystems.OVRPhysicsRaycaster.GetScreenPos ( Vector3 worldPosition ) |
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Get screen position of this world position as seen by the event camera of this OVRPhysicsRaycaster. Parameters worldPosition Returns |