PoseInputDevice
: IPoseInputDevice
[Get] |
Signature
IPoseInputDevice Oculus.Interaction.Throw.RANSACVelocityCalculator.PoseInputDevice |
Awake
()
|
Signature
virtual void Oculus.Interaction.Throw.RANSACVelocityCalculator.Awake() Returns void |
Start
()
|
Signature
virtual void Oculus.Interaction.Throw.RANSACVelocityCalculator.Start() Returns void |
CalculateThrowVelocity
(
objectThrown
)
|
Signature
ReleaseVelocityInformation Oculus.Interaction.Throw.RANSACVelocityCalculator.CalculateThrowVelocity(Transform objectThrown) Parameters objectThrown: TransformReturns ReleaseVelocityInformation |
InjectAllRANSACVelocityCalculator
(
poseInputDevice
)
|
Signature
void Oculus.Interaction.Throw.RANSACVelocityCalculator.InjectAllRANSACVelocityCalculator(IPoseInputDevice poseInputDevice) Parameters poseInputDevice: IPoseInputDeviceReturns void |
InjectPoseInputDevice
(
poseInputDevice
)
|
Signature
void Oculus.Interaction.Throw.RANSACVelocityCalculator.InjectPoseInputDevice(IPoseInputDevice poseInputDevice) Parameters poseInputDevice: IPoseInputDeviceReturns void |
SetTimeProvider
(
timeProvider
)
|
Sets a function that returns the current time in seconds.
Signature
void Oculus.Interaction.Throw.RANSACVelocityCalculator.SetTimeProvider(Func< float > timeProvider) Parameters timeProvider: Func< float >Returns void |