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ScaleAudioEvents Class

Extends MonoBehaviour
Raises events when an object is scaled up or down.
Events are raised in steps, meaning scale changes are only responded to when the scale magnitude delta since last step exceeds a provided amount.

Protected Fields

_started : bool
Signature
bool Oculus.Interaction.Samples.ScaleAudioEvents._started

Properties

WhenScaledDown : UnityEvent
[Get]
Signature
UnityEvent Oculus.Interaction.Samples.ScaleAudioEvents.WhenScaledDown
WhenScaledUp : UnityEvent
[Get]
Signature
UnityEvent Oculus.Interaction.Samples.ScaleAudioEvents.WhenScaledUp
WhenScalingEnded : UnityEvent
[Get]
Signature
UnityEvent Oculus.Interaction.Samples.ScaleAudioEvents.WhenScalingEnded
WhenScalingStarted : UnityEvent
[Get]
Signature
UnityEvent Oculus.Interaction.Samples.ScaleAudioEvents.WhenScalingStarted

Protected Methods

Awake ()
Signature
virtual void Oculus.Interaction.Samples.ScaleAudioEvents.Awake()
Returns
void
Start ()
Signature
virtual void Oculus.Interaction.Samples.ScaleAudioEvents.Start()
Returns
void
Update ()
Signature
virtual void Oculus.Interaction.Samples.ScaleAudioEvents.Update()
Returns
void