ActiveStateDebugTree
(
root
)
|
Signature
Oculus.Interaction.PoseDetection.Debug.ActiveStateDebugTree.ActiveStateDebugTree(IActiveState root) Parameters root: IActiveState |
TryGetChildren
(
node
, children
)
|
Signature
override bool Oculus.Interaction.PoseDetection.Debug.ActiveStateDebugTree.TryGetChildren(IActiveState node, out IEnumerable< IActiveState > children) Parameters node: IActiveStatechildren: out IEnumerable< IActiveState >Returns override bool |
RegisterModel< TType >
(
stateModel
)
|
Signature
static void Oculus.Interaction.PoseDetection.Debug.ActiveStateDebugTree.RegisterModel< TType >(IActiveStateModel stateModel) Parameters stateModel: IActiveStateModelReturns void |